To climb to the max rank to be able to launch needle/ray + hourglass each turn. Choose one to level 5, you will mount the other later.ĭamage spell at 2 AP (at level 5) which allows you to hit behind obstacles. Given the levels of its elemental characteristics, we recommend that you increase the intelligence up to 200, then invest entirely in vitality or wisdom, to increase the potential of your spells of reference and withdrawal AP. The earth path hits very hard but is only available and exploitable late, and the water path, even if it is available quite early, is only really viable when combined with wisdom with high-level equipment and spells. The air route may be an acceptable alternative. This is the most obvious way to start, its spells are available very early and cause correct damage with the possibility of removing AP from opponents. With the arrival of Dofus Retro, we offer you a guide dedicated to Xelor! Find our advice on spells, characteristics but also the stuff to use. ![]() Make sure you have 8 AP as quickly as possible to be able to launch 2 Dissolutions per turn.Dofus Retro: Xelor, stuff, spells and element guide at 1.29 Do you want to play Xelor in Dofus Retro? We recommend the stuffs and spells to mount to play Fire! Do not hesitate to modify certain objects according to your budget and to replace them between the different levels by items bringing luck and damage. ![]() Here are some stuff suggestions for your Water Sacrier. You can mount Life Transfer, Evasion, or Punishment, depending on your playing habits and needs. There is no longer any essential spell for the Water Sacrier. Level 80 to 88: Transposition and Cooperation level 5įinish mounting these two primordial spells The flying sword is an invocation that rushes at enemies to hit them and can above all provide you with an entity to use your transposition. New water damage spell, this one also allows you to boost your damage and your punishments This spell allows you to inflict considerable damage if your vitality is close to 50%. To be climbed eventually to level 5, level 4 will be enough for the moment to save 10 spell points for level 60. These spells will greatly increase your mobility. Level 38 to 54: Cooperation and transposition level 4 You can level one of these spells to level 5 and another to level 4 Vital Punishment will get you out of some sticky situations. Pull will allow you to pull a level 6 enemy 5 squares and can also be very handy. Sacrifice allows you to take damage instead of your allies. Level 21 to 38: Sacrifice, Attraction and Vital Punishment To be upgraded to level 5 as soon as it is obtained The Daring Punishment will increase your chance, and therefore your damage, with each hit received. You can then restat with the Fairy Risette at the Amakna tavern (unlimited restat up to level 30 but be careful, if you have left the area it is impossible to return to Incarnam after level 15) From level 1 to 17, you can play earth by increasing or not the spells and characteristics. The first spell of this elemental path is Dissolution obtained at level 17. Given the sacrier's passive and the levels of his elementary characteristics, you must invest all your points in vitality at all levels of your progress. ![]() The fire path is also possible at a high level or in a specialized fire team and the air and earth paths are also playable. This path has a flight spell that steals life from all entities in your melee range, ideal for hitting while surviving for a long time. We advise you to play your Water Sacrier. ![]() Our opinion on the Sacrier Elements of the Sacrier With the arrival of Dofus Retro, we offer you a guide dedicated to the Sacrier! Find our advice on spells, characteristics but also the stuff to use. Dofus Retro: Sacrier, stuff, spells and element guide at 1.29 Do you want to play Sacrier in Dofus Retro? We recommend the stuff and spells to build to play Water!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |